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Author Topic: So, what's this "UWP" thing?  (Read 769 times)
Kage2020
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« on: March 30, 2008, 06:51:02 PM »

The Universal World Profile, or UWP, is the means by which the '''Anargo Sector Project''' consistently abstracts the complexities of physical reality into something that is relatively quick an easy to use.  Originally developed for use in the Traveller RPG it allows a more engaging and variable universe to be created without the common recourse to superscience technologies to produce systems with tens of habitable planetary bodies and satellites.  Thus, while Terra-similar worlds are favoured, multiple such worlds are exceedingly rare.

What is the UWP

The UWP abstracts an entire system into a single statistic line so that a general sense of the important worlds and features of a system can be distilled quickly.  Well, quickly if you know what you're looking at (see below).  One such example UWP is given below:

Roup 4,5,7 - C77A9A9-6 S Hi In Wa A323 Im 57A

This can be broken into several sections:

[Roup] [4,5,7] - [C][77A][9A9-6] [Hi In Wa] [A323] [Im] [57A]

These are, respectively:

  • Name, [Roup.  The first section is commonly represented as the name of the mainworld (the most important world) of a system.  This is not necessarily the same as the name of the star(s) around which the world orbits.  Thus, while Terra is the name of the mainworld the actual name of the system is Sol.

  • Co-ordinates, [4,5,7] (x,y,z).  The co-ordinates of the system relative to the origin and measured in approximate parsec units (~3.26 light years).  The origin is defined as (0,0,0), or the bottom left foreground point of a standard 200 light year cube that defines a sector.

  • Starport, [C].  The quality of the starport at the world (see below).  In the '''Warhammer 40,000''' universe, A-class starports are extremely rare and generally restricted to the Adpetus Mechanicus.

  • Physical Properites of Mainworld, [77A].  The first three numbers represent, respectively, Size, Atmosphere and Hydrosphere of the mainworld.  In the '''Anargo Sector Project''' these may not normally be changed to suit the desires of a worldbuilder.  The values and their meaning are described below.

  • Socio-Technological Properties of Mainworld, [9A9-6].  This represents, respectively, the Population, Law, Government and Tech Level codes of the mainworld.  When worldbuilding these values may be selected at the desire of the worldbuilder to represent the current or past status of a world they have created (see below).  The values and their meaning are described below.

  • Bases, (S).  This lists any Imperial, etc., bases present on a world.  E.g. "S" for Scout, "N" for Navy, etc. 

  • Trade Codes, [Hi In Wa].  The Trade Codes are a hold-over from the original Traveller system and represent the dominant trade from the mainworld.  They are utilised in the '''Anargo Sector Project''' to guide the worldbuilder in the creation of their economy but, ultimately, will be determined by the final product.

  • Extended System Details, [A323].  These four codes respectively represent the Travel Zone, the Population Multiplier, Planetoid Belts and Gas Giants of the system that the mainworld is associated with.  This may be misleading if the system is not a single but, rather, a binary or trinary system.

  • Allegiance Code, [Im].  This represents the faction to which the mainworld and, normally, system hold allegiance.

  • Resources, [57A].  Resources represents broad features of the mineral and biological value of a given mainworld/system and are used primarily as guidelines.  The first value represents the Life Value, the second the Resource Value and, finally, the Export Code (the primary export of the system).

The various codes are described in the appropriate sections, below.

Using the UWP in the Warhammer 40,000 Universe

Beyond the desire to create a standardised approach to the creation and representation of worlds in the Anargo Sector Project, what is the use of the UWP?  Once a world is created they are, after all, not strictly necessary.  The "Standard Representations" employed by the project utilise quantitative and qualitative terms to interpret the UWP, so why bother with them? 

First, the UWP remain used in the world creation process at this juncture of the project, tied in as they are to its origins and organic development.  Alternative approaches may be sought at a later date, but for now the fact that worlds can be cross-referenced is considered a bonus.  Secondly, using such programs as Traveller Heaven & Earth it is possible to rapidly reinterpret the world and the system if a reader so wishes.

Thirdly, the use of the UWP allows the project to represent and alter the perceptions of a world or its system.  To explain this approach we will need to have a brief foray into an interpretation of Imperial bureaucracy.

Hierarchal Approaches to Information Exchange in the Imperium

The question of information logistics in the Warhammer 40,000 universe has  remained an issue for some time.  While there is a tacit assumption that the Astropathic Network, the sheer volumes of information that even a single world could produce in terms of economic reports, legal documentation, etc., are truly astounding.  Could the Astropathic Network handle all this information?  Unlikely.

As such, the utilisation of the Merchant and Civil Fleets for the transmission of information moderated through a hierarchal approach seems to make a great deal of sense.  Thus, a world within a subsector sends all the financial reports collated by its [i[Adeptus Administratum[/i] to the subsector capital.  Such a report might be thousands up thousands of pages of detailed information that, while useful, is not necessary at the subsector level.  Thus the Adeptus Administratum of the subsector capital distills the information of the various worlds within the subsector and sends this abridged version to the sector capital.  The same process happens there as they send it up to the regional sector capital, from there to the segmentum capital and, finally, to Terra.

What does this all mean?  Information required to determine the economic health of the Imperium is required at the upper echelons, i.e. the sector and segmentum capitals and, of course, the Imperial homeworld of Terra.  Yet at each stage they do not require ''all'' the information, only those points that are cogent to the scale of economy that they are dealing with.  ''This'' is what the UWP is meant to represent: the distilled physical, economic and social information that might be found in the archives on Terra or, indeed, a general database of worlds of the Imperium.  The more detailed information found in the Standard Representations, however, represents information found at the subsector or sector level.

There are numerous advantages to a hierarchal system, whether it is from the distribution of military forces, the collection and redistribtion of tithed resources or, even, discussion of the hierarchy of the Inquisition or other Imperial organisations.  For the purposes of discussing worlds, though, it is the fact that the code may change over time that is of potentially the greatest interest.

Narrative Alteration of the UWP

The primary purpose of the UWP links to the long-term narrative of the Anargo Sector Project.  The above hiearchal translation of information not only allows for mistakes to crop up but, if the information is not regularly checked, errors can drift in over time.  This can be utilised both in world generation, but also in "discovering the unknown".  Consider, for example, the Sargassos subsector.  UWP in a subsector that is broadly out of contact with the authorities might be wildly inaccurate, all of which deepens both the roleplaying and wargame potential.

In short, though, the UWP remain a convenience for worldbuilding and storytelling as well as keeping a level of consistency and requiring that worldbuilders think about the worlds they are creating beyond a singular image.

Interpreting the UWP

The following information derives from DGP's Worldbuilder's Handbook originally published for the MegaTraveller system.  Only the tables that describe the values and what they represent are included here so that it is possible to use both the UWP mention on these forums and in related programs.

Name

As mentioned above, the UWP name usually refers to the mainworld, or most important world in the system.  Binary systems can be listed as a separate UWP, and the more detailed "Standard Representation" can make mention of the system name if the worldbuilder wishes.

Co-ordinates

The Anargo Sector Project divides the 200 light year cube that describes a standard Imperial sector into a 60x60x60 cube of approximate "parsec volumes", i.e. each sub-division represents approximately one cubic parsec.  The default origin of the co-ordinate system is defined as the bottom left closest corner of a cube, or:

Needs image?

Starport

The UWP Starport Code represents the ability of a mainworlds' starports to be able to handle spacefaring traffic.  Broadly speaking the following values apply:

UWPDescription
ACapable of constructing warp-capable ships, sublight ships and repairing major damage.
BCapable of constructing sublight ships and repairing major damage.
CCapable of repairing minor to medium damage.
DDock and fuel facilities only.  Repair is limited to local specialists, if available.
E...YCodes used to represent "No Starport".

For a more detailed look at starports and how they might be utilised, see [http://www.frelancetraveller.com/features/rules/expuwp/starports.html]Extending Starport UWP (Rice Archives)[/url].

Physical Properties of the Mainworld

Generally speaking, worldbuilding does not permit the alteration of the physical properties of a world.  In certain circumstances, though, it may be possible to alter the UWP codes.

UWP Size

The size of the world is represented by:

UWPGeneral DescriptionAverageMinimum DiameterMaximum Diameter
RAsteroid/Planetoid Ring-Multiple Bodies< 1km
SVery Small400km200km799km
0Asteroid/Planetoid Belt-Multiple Bodies<200km
1Small1,600km800km2,399km
2Small (Luna)3,200km2,400km3,999km
3Small (Mercury)4,800km4,000km5,599km
4Small (Mars)6,400km5,600km7,199km
5Medium8,000km7,200km8,799km
6Medium9,600km8,800km10,399km
7Medium11,200km10,400km11,999km
8Large (Terra)12,800km12,000km13,599km
9Large14,400km13,600km15,199km
ALarge16,000km15,200km16,799km
SGGSmall Gas Giant---
LGGLarge Gas Giant---

UWP Atmosphere

UWPGeneral DescriptionMinimum Pressure (atm.)Maximum Pressure (atm.)
0Vacuum0.00.0
1Vacuum (trace)0.0010.09
2Vacuum (very thin; tainted)0.10.42
3Vacuum (very thin)0.100.42
4Thin (tainted)0.430.72
5Thin0.430.72
6Standard0.711.49
7Standard (tainted)0.711.49
8Dense1.502.49
9Dense (tainted)1.502.49
AExoticVariesVaries
BExotic (corrosive)VariesVaries
CExotic (insidious)VariesVaries
DExotic (dense, high)VariesVaries
EExotic (ellipsoid)VariesVaries
FExotic (thin, low)VariesVaries

UWP Hydrosphere

UWPGeneral DescriptionGeneral % WaterMinimum % WaterMaximum % Water
0Desert World000
1Dry World10514
2Dry World201224
3Wet World302534
4Wet World403544
5Wet World504554
6Wet World605564
7Wet World706574
8Wet World807584
9Wet World908594
AWater World10095100
Logged

"Salah: Pause. Consider."

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Kage2020
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« Reply #1 on: March 30, 2008, 06:51:20 PM »



===Socio-Technological Properties of the Mainworld===

The socio-technological properties of the mainworld are, in terms of worldbuilding, the most flexible since they are determined by the creator.  The suggested values are just that: suggested.  The values used in the UWP statistic line for a mainworld/system are:


====UWP Population====

The highest value for Population in this table is B (11), or "hundreds of billions".  This is the stated maximum population of an Imperial hiveworld.


UWPGeneral DescriptionMinimum PopulationMaximum Population
0Low (less than 10)09
1Low (tens)1099
2Low (hundreds)100999
3Low (thousands)1,0009,999
4Medium (tens of thousands)10,00099,999
5Moderate (hundreds of thousands)100,000999,999
6Moderate (millions)1,000,0009,999,999
7Moderate (tens of millions)10,000,00099,999,999
8Moderate (hundreds of millions)100,000,000999,999,999
9High (billions)1,000,000,0009,999,999,999
AHigh (tens of billions)10,000,000,00099,999,999,999
BExtreme (hundreds of billions)100,000,000,000999,999,999,999


====UWP World Government====


UWPGeneral Description
0No government structure.  In many cases family bonds predominate.
1Company/Corporation.  Government by company managerial elite; citizens are company employees.
2Participatory Democracy.  Government by advice and consent of citizens.
3Self-perpetuating Oligarchy.  Government by a restricted minority, with little or no input from the masses.
4Representative Democracy.  Government by elected representatives.
5Feudal Technocracy.  Government by specific individuals for those who agreed to be ruled.  Relationships are based on the performance of technical activities which are mutually beneficial.
6Captive Government/Colony.  Government by a leadership answerable to an outside group; a colony or conquered area.
7Balkanisation.  No central rule authority exists; rival governmens compete for control
8Civil Service Bureaucracy.  Government by agencies employing individuals selected for their expertise.
9Impersonal Bureuacracy.  Government by agencies that are insulated from the governed.
ACharismatic Dictator.  Government by a single leader enjoying the confidence of the citizens.
BNon-Charismatic Leader.  A previous charismatic dictator has been replaced by a leader through normal channels.
CCharismatic Oligarchy.  Government by a select group, organisation, or class enjoying the overwhelming confidence of the citizenry.
DReligious Dictatorship.  Government by a religious minority which has little regard for the needs of the citizenry.
EReligious Autocracy.  Government by a single religious leader having absolute power over the citizenry.
FTotalitarian Oligarchy.  Government by an all-powerful minority which maintains absolute control through widespread coercian and oppression.


====UWP Law Level====


UWPGeneral Description
0No law.  No prohibitions
1Low Law.  Body pistols, explosives, poison gas prohibited.
2Low Law.  Portable energy weapons prohibited.
3Low Law.  Machine guns, automatic rifles prohibited.
4Moderate Law.  Light assault weapons prohibited.
5Moderate Law.  Personal concealable weapons prohibited.
6Moderate Law.  All firearms except 'hunting' firearms prohibited.
7Moderate Law.  'Hunting' weapons prohibited.
8High Law.  Blade weapons controlled; no open display.
9High Law.  Weapon possession outside the home prohibited.
AExtreme Law.  Weapon possession prohibited.
BExtreme Law.  Rigid control of civilian movement.
CExtreme Law.  Unrestricted invasion of privacy.
DExtreme Law.  Paramilitary law enforcement.
EExtreme Law.  Full-fledged police state.
FExtreme Law.  All facets of daily life are rigidly controlled.
GExtreme Law.  Severe penalties for petty infractions.
HExtreme Law.  Legalised oppressive practices.
JExtreme Law.  Routinely oppressive and restrictive.
KExtreme Law.  Excessively oppressive and restrictive.
LExtreme Law.  Totally oppressive and restrictive.


====UWP Technology Level====

The '''Anargo Sector Project''' utilises the "tech level" system advocated by many game systems in abstracting technological development, finding it to be a useful guide to the distribution of technologies, etc., within the Imperium and the organisations of other races.


TravellerDescriptionGURPS
0Pre-Industrial (primitive; stone age) 1-3
1Pre-Industrial (bronze/iron; middle ages) 4
2Pre-Industrial (printing press; ca.1600) 5
3Pre-Industrial (basic science; ca.1800) 5
4Industrial (internal combusion; ca.1900) 5
5Industrial (mass production; ca.1930) 6
6Pre-Stellar (nuclear power; ca.1950) 6
7Pre-Stellar (mini-electronics; ca.1970) 7
8Pre-Stellar (superconductors; ca. 1990) 8
9Early Stellar (fusion power; ca. 2010) 9
10Early Stellar (jump drive; ca. 2100) 9
11Average Stellar (large starships) 9
12Average Stellar (sophisticated robots) 10
13Average Stellar (holo/data storage*) 10
14High Stellar (anti-grav cities) 11
15High Stellar (anagathics) 12
16High Stellar (global terraforming) 13



The currently suggested TL progression for the races of the '''Warhammer 40,000''' universe is indicated in the table, below.


RaceGURPS TL
Imperium9-10/11 (normal/<i>adeptus mechanics</i>)
Eldar (Craftworld)13/14
Necrons14
Orks6-7/8 (also, "Gadgeteering")
Tau9-10
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"Salah: Pause. Consider."

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