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Author Topic: [Technology] Tech-levels  (Read 836 times)
CELS
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« on: April 19, 2008, 08:14:28 PM »

Continuing our discussion from past fora, I'm starting a thread here in the hopes of finalising the concepts that have been thrown around, agreeing on them and hopefully integrating them in future work. Well, to be honest, I've been working with this for a while, but there you go.

First, a quote.


Quote from: Kage2020
====UWP Technology Level====

The '''Anargo Sector Project''' utilises the "tech level" system advocated by many game systems in abstracting technological development, finding it to be a useful guide to the distribution of technologies, etc., within the Imperium and the organisations of other races.


TravellerDescriptionGURPS
0Pre-Industrial (primitive; stone age) 1-3
1Pre-Industrial (bronze/iron; middle ages) 4
2Pre-Industrial (printing press; ca.1600) 5
3Pre-Industrial (basic science; ca.1800) 5
4Industrial (internal combusion; ca.1900) 5
5Industrial (mass production; ca.1930) 6
6Pre-Stellar (nuclear power; ca.1950) 6
7Pre-Stellar (mini-electronics; ca.1970) 7
8Pre-Stellar (superconductors; ca. 1990) 8
9Early Stellar (fusion power; ca. 2010) 9
10Early Stellar (jump drive; ca. 2100) 9
11Average Stellar (large starships) 9
12Average Stellar (sophisticated robots) 10
13Average Stellar (holo/data storage*) 10
14High Stellar (anti-grav cities) 11
15High Stellar (anagathics) 12
16High Stellar (global terraforming) 13



The currently suggested TL progression for the races of the '''Warhammer 40,000''' universe is indicated in the table, below.


RaceGURPS TL
Imperium9-10/11 (normal/<i>adeptus mechanics</i>)
Eldar (Craftworld)13/14
Necrons14
Orks6-7/8 (also, "Gadgeteering")
Tau9-10

Now, there is no disagreement about this. The "problem" is what to call these in Imperial terms. Would the Imperium classifiy tech levels from 1-13+ ? Possibly. Given their tradition of classifying everything else in abstract terms, it is even likely (and indeed, I have been working on this assumption as well). But they surely have some actual names for the different tech levels, and so here are my suggestions;

Note: While it is possible to divide technologies into levels, there are obviously great variations between these levels. Orks may have certain high-end technologies such as teleportation, which I suppose is TL 10 or 11, but Ork technology at level 9 is not the same as Imperial level 9 technology, which in turn is different from Tau level 9 technology. In other words, the technology levels should not be seen as a ladder, but rather as a tree. And like the Eldar have climbed some very different branches within that tree compared to Necrons, there are also different branches within the Imperium of man.

Imperial technology
The technology created or adopted by the Imperium of Man, with or without the aid of the Adeptus Mechanicus, which the Imperium can normally produce without the aid of the Adeptus Mechanicus.

ClassificationTech Level (GURPS)
Sub-Imperial1-7
Low Imperial8
Common Imperial9
High Imperial10

Adeptus Mechanicus technology
The technology created by the Adeptus Mechanicus or its Martian predecessors, which only members of the Cult Mechanicus is allowed to produce and understand. For non-Mechanicus humans to produce or study technology at this level is often considered techno-heresy.

ClassificationTech Level (GURPS)
Low Martian9
Common Martian10
High Martian11

Archaeotech
Created during the Age of Technology, Archaeotech is human technologies which are either no longer understood or permitted (such as the technology needed to create artificial intelligence, which is understood, but strictly forbidden). Archaotech is divided into Gold and Stone era, after the factions/races known as Golden Men and Stone Men.

ClassificationTech Level (GURPS)
Low Aurus [Golden Men]9
Common Aurus [Golden Men] / Low Canus [Stone Men]10
High Aurus [Golden Men] / Common Canus [Stone Men]11
High Canus [Stone Men]12
« Last Edit: April 19, 2008, 08:16:15 PM by CELS » Logged
Malika
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« Reply #1 on: April 19, 2008, 10:33:04 PM »

I've always found this a very hard subject to deal with. I mean I totally understand using a technology "ladder" instead of a tree, but even there it remains confusion and unclear. The Imperium produces technology which is advanced and primitive at the same time. Just look at the Land Raider, it is a very advanced piece of equipment, containing a Machine Spirit (AI which has an artificial soul), high tech weaponsystems and armour made from some very tough material. However the design of the tank is quite outdated and quite primitive. The same could be said about the Leman Russ, it's shape is quite ineffective and "backwards" while the technology of the vehicle itself is quite advanced (it's engine can run on probably any kind of fuel, be it gasoline, promethium, alcohol or even wood).

So while there are branched each faction climbs into (to stick to the "tree" metaphor), even those branches vary in height. Military technology is very advanced, high tech weapons and engines but primitive armour and designs.

Quote
Would the Imperium classifiy tech levels from 1-13+ ? Possibly. Given their tradition of classifying everything else in abstract terms, it is even likely (and indeed, I have been working on this assumption as well). But they surely have some actual names for the different tech levels, and so here are my suggestions
I see the classifications you have used and while they would make sense for an outsider I think that the Imperium/Ad Mech would probably use a different kind of "code" to measure the level of technology. Your concept remains, just with different nametags, perhaps Greek letters or some Latin terms for various levels (might even look into mythology for that one)
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« Reply #2 on: April 20, 2008, 12:41:14 AM »

Quote from: CELS
Continuing our discussion from past fora, I'm starting a thread here in the hopes of finalising the concepts that have been thrown around, agreeing on them and hopefully integrating them in future work.
I don't think that there have been any real problems, except with the confusion between "TTL" and "GTL," which is primarily a product of use of the Traveller system for world generation and the GURPS Traveller version, which is itself a product of originally using the Guide.  This is one of the reasons that I originally posted the conversion between the two systems, but in the end we've ended up using the GTL (GURPS) version more often than not.

Caveat, though: things have changed slightly in the GURPS world since 3e, so some variations in the assumptions may creep in.  It's not catastrophic in terms of what CELS has written, or what we've been working on from the get-go, but just thought that I would mention it for honesty.

Quote from: CELS
In other words, the technology levels should not be seen as a ladder, but rather as a tree. And like the Eldar have climbed some very different branches within that tree compared to Necrons, there are also different branches within the Imperium of man.
This has been a given since the start of the project, but perhaps one that needs to be stated once more.  For those familiar with the Heaven & Earth program, this should also have become rapidly apparent with the division of the standard TL system into 'robotics,' 'communications,' etc. (With the obvious caveat that this is the TTL system rather than the GTL one that we're using more and more often.)

Quote from: CELS
Classification   Tech Level (GURPS)
Sub-Imperial   1-7
Low Imperial   8
Common Imperial   9
High Imperial   10
This seems increasingly consistent with the "new" version of GURPS, i.e. fourth edition, and which in simple terms (and assuming that military functions are what most people are interested in) puts the production of "lasguns" into the High Imperial realm.  This is where they were with the original system as well, so again all is good.

Quote from: CELS
Classification   Tech Level (GURPS)
Low Martian   9
Common Martian   10
High Martian   11
I would suggest a 10/11/12 range, rather than what is presented, with the idea that High Martian technology is still in its infancy (i.e. "novelty technology" as it would be termed with Heaven & Earth).

Quote from: CELS
Classification   Tech Level (GURPS)
Low Aurus [Golden Men]   9
Common Aurus [Golden Men] / Low Canus [Stone Men]   10
High Aurus [Golden Men] / Common Canus [Stone Men]   11
High Canus [Stone Men]   12
Again, I would bump this up a single level each, i.e. 10/11/12/13.

Quote from: Malika
The Imperium produces technology which is advanced and primitive at the same time. 
The one thing that you have to do here is disassociate yourself with the Imagery of the 40k universe, which has a fishy smell of a red herring more than not.  GW do not concern themselves with any form of consistency, merely what is illustrated by the Rule of Cool.  This doesn't mean that it cannot be made coherent (and even consistent), but it illustrates merely that one cannot merely bandy around the retrotech imagery and say that something doesn't work (or does).

The UWP TL statistic... If it isn't clear already, this is meant to be misleading -- to give a very rough average by which you can guestimate just what you might find on a given world.  If you see a TL of 5 on one world, and a TL of 7/8 on another, all that it is meant to represent is that with all things being even if you went to the former you would reasonably expect to see something similar to the 18th/19th century, while in the latter it would be more akin to the modern world.

But... Technological progress is not even across all technologies.  Thus a world might be elevated in terms of, say, light military technology, while being depressed in other areas.  For example, the TL5 world ("Industrial Revolution") might reasonably have more advanced computational technology, thereby representing something similar to Gibson and ?Sterling's The Difference Engine.  On the other hand, the Imperium is commonly represented as being retarded with regards to "Computer" TL, such that while High Imperial might be TL 10, in terms of "Computers" there might be a stock TL modifier of -2 (i.e. bringing it down to the realms of our more advanced computers).

Even with that said... One cannot forget the cultural imperatives.  A scroll in the Imperium could just be a piece of rolled papyrus or paper, or it could be digital paper attached to a fairly powerful computer.  The thing that makes it look like a scroll, however, are the cultural preferences.  A scroll is not a scroll unless it just happens to be a scroll.

And also... Remember that these are broad guidelines, not inflexible rules.

Quote from: Malika
containing a Machine Spirit (AI which has an artificial soul)...
Remember that this is your personal interpretation.  There are many other possibilities as to what the "machine spirit" is, let alone its applications to specific artefacts/weapon systems in the 40k universe.

Quote from: Malika
However the design of the tank is quite outdated and quite primitive.
Cultural imperative/aesthetics, for one, but also remember that the game designers seem to be going with the WWI design aesthetic.

Quote from: Malika
So while there are branched each faction climbs into (to stick to the "tree" metaphor), even those branches vary in height. Military technology is very advanced, high tech weapons and engines but primitive armour and designs.
As above, though, this has been the same since the start of the project, even if it is good to air it out once again.

Quote from: Malika
Your concept remains, just with different nametags, perhaps Greek letters or some Latin terms for various levels (might even look into mythology for that one)
While this is not inappropriate, one should also not get too caught up in the idea that naming something differently actually changes the essence.  It always strikes me as strange when people claim the uniqueness of the 40k universe because of, say, servitors and the absence (more or less) of robots, when servitors are just robots with squidgey bits.



In short, though, other than the increase of +1, that looks good.

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« Reply #3 on: April 20, 2008, 12:48:22 AM »

Quote
While this is not inappropriate, one should also not get too caught up in the idea that naming something differently actually changes the essence.  It always strikes me as strange when people claim the uniqueness of the 40k universe because of, say, servitors and the absence (more or less) of robots, when servitors are just robots with squidgey bits.
I didn't mean that the concept would be different, but I doubt that the Imperium itself would use "GURPS Tech Level 12" when talking about some sort of vehicle they recovered. Wink So the essence stays the same, but with a different nametag.
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« Reply #4 on: April 20, 2008, 04:26:09 AM »

Which is, I believe, what CELS was getting at by naming them "High Imperial," "Common Martian," and so on?  Of course they're not going to call it "GURPS Tech Level 12," but wasn't that a given?  It's just a way that is used here...  (You could argue that they might call it, for example, alpha-plus TL (or whatever), but at the same time you could also say that they're going to write it in binary, hexidecimal, Lingua Technis or whatever else twiddles your biscuit.)

 Huh Not sure what the contention is, to be fair.  Huh

If it really is just a naming convention beyond what CELS has already advocated, then my bad.  I thought it was a bit more complex than that, questioning the nature of a single, aggregate number to represent the TL of a planet in the Imperium (when no number is going to cut it, and no single number has ever cut it).  Erm, but there we go.

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CELS
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« Reply #5 on: April 26, 2008, 04:10:55 PM »

I guess Malika is talking about the levels themselves. I.e. how does one express that High Imperial is the same level as Low Martian (level 10)? Personally, I think the Imperium could easily use the term "Level" and have it in a range from 1 to 15, so that the actual levels would match the tech levels we use in GURPS. It's an easy solution, but why not? I guess we could give it a different name, so 1 would be alpha, 2 would be beta, 3 would be gamma, but... well, there's no reason why they could call High Imperial "Level 10" according to their own categorisation.
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« Reply #6 on: April 26, 2008, 07:28:33 PM »

I always felt that some confusion was a good thing when dealing with such a complex - and variable - topic as technology, especially in the Imperium with the rag-tag approach created by the GW background.  I would say stick with the categories and numbers.  After all, we also use "Level 1" and "Level 2" to speak of specific types of societies in real world terminology, so I don't think that it is inappropriate.

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