I have no real idea on the Somatotypes for both of them, but I can only assume that they are really strong and tough. The problem with them being mechanical is the question if we could still apply humanoid stats for them. I mean, look at how a Necron Warrior/Immortal would fight in close combat. The fact that they have metal fists can already be seen as them being armed with weapons
The Somatotypes is undergoing a revision. I'm thinking of moving it over from it's current position to that of 'stat description'. More in this thread:
Stat organisation BrainstormingThis is an adaption to the system to allow for non-humanoids later. it will have very little effect on the tactical game. In essence the 'stat description' is a way to define the range of modifiers that can be applied to the primary stat, and how that stat works (i.e. a quadruped has a greater stride than a biped, and can bare more load. where as a humanoid biped is good at climbing). I think of it as a stat wrapper.
i mention this because the Orks messed with the system and the Necrons will break it. Now the Orks and Necrons (and Nids) can have a body type description used to define their state ranges and abilities. The Somatotypes are then a subset of Humanoid (or Slannoid in 40K!) that only shows up in the technique Tier.
For most of Tactical 'humanoid' is assumed for historic games and doesn't really show up, but it will show up in fantasy and sci-fi games.
So the next question is: what 'body type' is a Necron?
It doesn't matter all that much, as the real modifiers that make a difference are strength, stamina, speed etc. These will be grouped under a new stat as yet to be named (most likely 'status' or 'state')
As for metal fists this would be a pair of knuckle dusters!
Then we have the "We'll Be Back" rule, which is basically really fast regeneration. The Necron body autorepairs most basis damage done to the body. So gunshot or close combat damage quickly gets repaired. More serious damage causes the Necron to "phase out" which is basically teleport away from the battlefield to a repair facility. The only way to truly kill a Necron is to probably throw it into the Warp (D-weapons used by the Eldar tend to do this).
This could be summed up in a 'body type' for the Necrons. These abilities are unique to the Necrons and so a different set of modifiers (and modifier names) will apply.
Any ideas, suggestions, etc for the rest of the stats and on how to in-corporate them into the 40k Augment for Warspike?
HumanStature: 6 (Body) Type: biped/ Humanoid/ Mesomorph State: Strength +2 Stamina +1 healing +0
Necron ImmortalStature: 7 (Body) Type: biped/ Necron/ Immortal State: Strength +2 Stamina +50 (guess) Rapid Regeneration +50 (guess)
Here the human's stamina is comparable to the Necron's Stamina, but the human does not get the rapid regeneration ability, but a regular healing ability, as their bodies work in a completely different way (nanites?). In a cyber punk setting a human could gain rapid-regeneration via nanites, though not as effective as the Necrons (due to purity of the power system).
?
Philip