The Anargo Sector Project
0
July 30, 2010, 10:42:47 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: 2010--The year that the Anargo Sector Project is up and running?
 
Pages: [1]
  Print  
Author Topic: World art needed  (Read 1005 times)
CELS
Cherub
Senior
****
Posts: 1000



View Profile
« on: August 23, 2008, 07:49:17 PM »

Here is an overview of the world art needed for the website. I will update this as quickly and as often as possible.

Complete = I have it on my hard drive
Missing = I don't have it, but maybe someone else does
Needed = I don't think anyone has it

Anargo Subsector
Agriworld Plaevus, Feles system - Complete
Hiveworld Invictona, Egregius system - Complete
Industrial world Novum, Delphinus system - Complete
Deathworld Camulos Two, Camulos system - Needed - (Camulos is a desert world with 2% hydrosphere, lots of tall mountains and only a single crater-shaped ocean. Standard atmosphere, very low population)
Civilised world Etheria, Myuki system - Missing
Civilised world Anargo Primus, Anargo system - Complete
Forgeworld world Anargo Secundus, Anargo system - Needed - (Ask Kage for details)
Civilised world Faustri Prime, Faustri system - Complete
Mining world Gygon Prime, Gygon system - Missing
Civilised world Tryphon, Aquina system - Complete
Industrial world Fornax I, Fornax system - Complete
Agriworld Dara, Trivium system - Needed - (Temperate, lush world, 50% hydrosphere, standard atmosphere, standard temperature, low population, orbits gas giant Donegal)
Civilised world Morgance, Trivium system - Needed - (Civilised world, high population, low temperature, vegatation around the equator, 60% hydrosphere, orbits gas giant Donegal)
Agriworld Vandoch, Trivium system - Needed (Agriworld, dense and murky atmosphere, 25% hydrosphere, high volcanic activity, equator covered by brown and yellow savannahs, low population)
Civilised world Reed's world, Trivium system - Needed - (Extremely high temperature, very low population on surface, no bodies of water, tainted atmosphere)

Archaios subsector
Civilised world Scamander, Scamander system - Complete
Mining world Elina Prime, Elina system - Complete
Industrial world Salinas, Capuli system - Complete
Knight world Greavedale, Dorian system - Complete
Industrial world Archaios Prime, Archaios system - Complete
Deathworld Sistina, Cirrus system - Complete
Forgeworld Proteus, Taranis system - Complete
Feudal world Heleonis, Lycia system - Needed
Knight world Nova Cerkes, Kastria system - Complete
Civilised world Altarra, Melior system - Complete

Castellan subsector
Agriworld Parcellum, Parcellum system - Needed
Fortress world Kolkhoz, Kolkhoz system - Complete
Listening post Cas-Alpha, An093707 system - Needed
Listening post Cas-Beta, An103609 system - Needed
Fortress world Khadatch, Corymbus system - Missing
Fortress world Fenmarck, Gelidus system - Complete
Fortress world Massil, Massil system - Complete
Industrial world Choralla, Choralla system - Missing
Agriworld Saylonia, Saylonia system - Needed
Outpost Horp's Station, Sorger system - Needed

Dorvastor subsector
Civilised world Toshanden, Toshanden system - Needed
Agriworld Trilla, Caligo system - Needed
Industrial world Pyriel, Ferox system - Complete
Feudal world Q'shen, Resethva system -  Missing
Shrine world Devaris, Devaris system - Complete
Agriworld Pentex, Pentex system -  Missing
Civilised world Nagoma, Nagoma system - Complete
Feral world Nevarar, Ovenhelm system - Needed
Shrine world Melusine, Aphellion system - Complete
Cardinal world Dorvastor, Dorvas system - Complete
Feudal world Tsarevna, Michaelis system - Needed

Meksum subsector
Mining world Karnak, Marayh system - Complete
Civilised world Desedna Primus, Desedna system - Complete
Industrial world Vodan-Ruul, Vodan system - Complete
Civilised world Seleca III, Rygannon Delta - Complete
Civilised world Ludov I, Ludov system - Missing
Agriworld Neu Povolzh, Flavus system - Complete
Hiveworld Meksum Prime, Meksum system - Complete
Agriworld Quetchit, Sapphirus system - Complete
Mining world Arida I, Arida system - Complete
Mining world Proculus Alpha, Proculus system - Complete
Civilised world Siccita I Alpha, Siccita system - Missing
Agriworld Morven I Alpha, Morven system - Missing

Sargassos subsector
Civilised world Carsium, Donum system -
Idolon system - Needed
Sernet system - Needed
Civilised world Jorgard, Cerea system - Missing
Civilised world Onisius, Tarnag system -
Agriworld Faykar Marot  - Missing
Civilised world Neo Laguna, Laguna system - Missing
Hiveworld Corionis Prime, Theta Corionis system - Missing
Feral world Obregan, Tibicen system - Needed
Syonis system - Needed
Prison world Dakar, An294348 system - Complete
Civilised world Cordilus, Cordilus system - Missing
Civilised world Hespera, Hesperus system - Complete
« Last Edit: August 23, 2008, 07:54:20 PM by CELS » Logged
Dazo
Novice
**
Posts: 75



View Profile Email
« Reply #1 on: August 24, 2008, 09:27:15 AM »

The image for Gygon is in the thread you started for Gygon.
Etheria


Helionis


Kadatch


Choralla


Neo Laguna


Camulos


Theta corionis


Siccita


Reeds World


If I could get more details on the other worlds that are needed that would be great.

« Last Edit: August 24, 2008, 03:34:18 PM by Dazo » Logged

Suffer not the fool gladly
Dazo
Novice
**
Posts: 75



View Profile Email
« Reply #2 on: August 25, 2008, 09:17:51 AM »

Dara


Morgance


Vandoch


Trilla


Morven


Parcellum
« Last Edit: August 25, 2008, 11:22:59 AM by Dazo » Logged

Suffer not the fool gladly
Dragon Lord
Administrator
Contributor
******
Posts: 443



View Profile
« Reply #3 on: August 31, 2008, 02:49:08 PM »

While it does look very nice your image for Trilla does not quite match the geographical concept I have for Trilla, I've just got back from my holiday and will be posting a bunch of stuff for Trilla soon which should hopefully give you a good idea what it would look like (though I don't know how easy it would be to match, if nothing else sans ice-cap and maybe slightly less water would be ok).  Sorry to be a pain.
Logged

In the grimdark future of the 41st milennium there is only...  a crazed archeologist chasing you with a toothpick.
CELS
Cherub
Senior
****
Posts: 1000



View Profile
« Reply #4 on: August 31, 2008, 02:53:27 PM »

No problem, I hope Smiley

The world art Dazo made for Trilla is generic enough that it can definitely be put to use elsewhere. Hopefully, you can post the relevant information for Dazo here quite soon.

Dazo, thanks a million for your help. A lot of these look amazing, especially the three Trivium system worlds orbiting the gas giant. As you know, I'm having computer trouble and thus very limited online (or even offline) time, but I'll try to post more information for the missing world art ASAP.
Logged
Dragon Lord
Administrator
Contributor
******
Posts: 443



View Profile
« Reply #5 on: August 31, 2008, 05:25:40 PM »

Ok, detailed description of Trilla's geography:

There are 3 main continents, the largest lies mostly in the northern hemisphere and occupies over one third of that hemisphere, the next largest lies in the southern hemisphere and is surrounded by large numbers of islands and archipelagos and the smallest of the main continents is almost entirely equatorial.  There are no ice-caps, though some of the tall mountains have permanent snow cover and there are some tundra areas near the poles.  A significant amount of the world's terrain has been flattened, so there is little in the way of low hills and shallow valleys.  The world has a very low population with only one major population centre on each of the main continents.  There is significant algae farming around the coastlines so the continents would either have a wide marshy band surrounding them or the oceans should be given a green tint whichever is easier.  Water covers 62% of the surface in total and the atmosphere is fairly standard, cloud cover similar to that on the current image would be fine.  I hope that is helpful/doable, please feel free to have a look at the Trilla thread if you need inspiration.
Logged

In the grimdark future of the 41st milennium there is only...  a crazed archeologist chasing you with a toothpick.
Dazo
Novice
**
Posts: 75



View Profile Email
« Reply #6 on: September 01, 2008, 09:41:21 AM »

Thanks Cels Smiley

DL, the program I use isnt quite as malleable as that but ill have a go.

Is this any better
Logged

Suffer not the fool gladly
Dragon Lord
Administrator
Contributor
******
Posts: 443



View Profile
« Reply #7 on: September 01, 2008, 01:33:11 PM »

I had guessed it might not be but thought I might as well give you as detailed a description as possible anyway since it couldn't hurt.
Anyway yes I think that image is definitely better, I like the land masses and cloud cover and lack of visible ice caps and the greenish oceans was something I had already decided was reasonable given that a more accurate depiction of the algae farms would probably be quite difficult.
Thank you for bearing with me  Smiley
Logged

In the grimdark future of the 41st milennium there is only...  a crazed archeologist chasing you with a toothpick.
Dazo
Novice
**
Posts: 75



View Profile Email
« Reply #8 on: September 01, 2008, 10:09:45 PM »

No probs mate Smiley

Nevarar
Logged

Suffer not the fool gladly
Heimdallr
Novice
**
Posts: 71


Lost Jarl


View Profile
« Reply #9 on: April 24, 2009, 03:31:53 AM »

Just wanted to upload the Jorgard and Saylonia world art...



Logged

Pages: [1]
  Print  
 
Jump to:  

Theme by m3talc0re. Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC MySQL | PHP | XHTML | CSS
Back To Top