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Author Topic: Technical support thread...  (Read 423 times)
Kage2020
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« on: August 29, 2008, 09:12:55 PM »

If you're having some trouble with a part of either formatting an article or getting together the .css file for an system user interface (e.g. similar to the one that you can find here), or anything in terms of getting information ready for the Explore website, then ask it here.

Remember, though, that you can reach me through IM quite a bit through the day and night, so check out my profile for my contact details.

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« Last Edit: August 29, 2008, 11:01:46 PM by Kage2020 » Logged

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Kage2020
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« Reply #1 on: August 29, 2008, 11:26:32 PM »

The_Glyphstone has expressed trouble with regards to not knowing which sections of the example Anargo SR are specific to Anargo and which bits that they need to change.  Well, as best as I'm able to on a forum to express these differences, then consider the following.

The .htm file
You can find this at the following URL:


Obviously you would change the pre-amble to be specific to your system.  Thus, this would change:

Code:
<h1>The Anargo Primus System </h1>
<p><span class="dropcap">A</span>nargo is a civilised world that exists upon the cusp of change, a  tsunami created by a huge influx of population and rising natural birth  rates, and Anargo&rsquo;s changed status as capital world of the sector  during the closing decades of the Age of Apostasy. When combined with  the centralisation of manufacturing infrastructure, Anargo holds itself  on the threshold of becoming a hiveworld. It is not yet, however, the toxic  nightmare that hiveworlds often turn into as a result of their  manufacturing industries or their poor environmental management.  Manufacture and the majority of the population has been aggregated in  the sub-arctic zones of the northern and southern hemispheres,  minimalising their impact upon the controlled agrarian and mariculture  environments of the warmer northern lattitudes. In many ways Anargo is  a world of opposites, a feature mirrored if one observes the world from  orbit. At night in the south one can see the numerous bright lights of  the teeming cities and hives of the urban south, while the northern  lattitudes are sparsely populated, green with the verdant rainforests  that abound. Even the seas are green, an artefact of the extensive  mariculture which is used to support the vast bulk of the extensive  population. </p>

<p>Yet Anargo is at the centre of things. As the administrative capital  of not only the Anargo subsector but the entire sector, it has the  largest single presence of the <em>Adeptus Terra </em>&ndash; more  specifically the <em>Adeptus Administratum </em> &ndash; of any world in the sector. An entire archipelago of hundreds of  islands and a substantial portion of a land mass is taken up with the  Imperial Conclave, a city of five hundred million adepts who  administrate not only Anargo, but the entire Anargo sector.</p>

This, however, would stay the same as indicated in the appropriate guide:

Code:
<div id="srcontainer">
<div id="srtop">+++ For more information on a world, please hover over the world-icon, below.  To access more detailed world information, please click on the world-icon +++</div>
<div id="srbackdrop">&nbsp;</div>
<div id="srplanetgrid">

The following element then repeats for each element of the system SR (i.e. each world):

Code:
<a class="gallery slidea" href="#nogo">
<span>
<img src="media/Star.jpg" />
<strong>World Class:</strong> Star<br />
<strong>Name:</strong> Anargo Primus<br />
<strong>Stellar Class:</strong> Yellow, main sequence <br />

<strong>Companions:</strong> Far companion <br />
<strong>Number of Planets: </strong>11 <br />
<strong>Notes: </strong>Sector capital
</span>
</a>

Obviously in the above you're going to change the "World Class," the name of the world, etc.  The other things that you're going to change are:

  • #nogo. Change this to the name of the world that it links to.  Thus, for example, for the Anargo Primus world, it would read "anargo_primus.php".  (I know that you send through a .htm file, but it links to a .php file.  Again, don't worry about it, just do it.)
  • src="media/Star.jpg". This should be src="/explore/worldart/filename.ext" where filename is the name of the world art in question, and "ext" is the appropriate extension (jpg, gif, or whatever).

You then repeat this, but change where it says "a class="gallery slidea"" so that it reads "a class="gallery slideb"", since it's the next world and therefore gets the next letter.  You also change the same material as above (world information, link to the next image, link to the page, etc.)

The above happens for all the worlds, and then you end with the following code chunk:

Code:
</div>
</div>

It's that simple.  DON'T PANIC

The .css file
You can find this at the following URL:


As the guide suggests, you look down until you see something like this:

Code:
a.slidea {background:url(../media/Star_thumb.jpg);}
a.slideb {background:url(../media/1_thumb.jpg);}
a.slidec {background:url(../media/2_thumb.jpg);}
a.slided {background:url(../media/3_thumb.jpg);}
a.slidee {background:url(../media/4_thumb.jpg);}
a.slidef {background:url(../media/5_thumb.jpg);}
a.slideg {background:url(../media/6_thumb.jpg);}
a.slideh {background:url(../media/7_thumb.jpg);}
a.slidei {background:url(../media/8_thumb.jpg);}
a.slidej {background:url(../media/9_thumb.jpg);}
a.slidek {background:url(../media/10_thumb.jpg);}
a.slidel {background:url(../media/11_thumb.jpg);}
a.slidem {background:url(../media/12_thumb.jpg);}
a.slidea span {left:205px; top:-245px;}
a.slideb span {left:110px; top:-245px;}
a.slidec span {left:15px; top:-245px;}
a.slided span {left:-80px; top:-245px;}
a.slidee span {left:-175px; top:-245px;}
a.slidef span {left:-270px; top:-245px;}
a.slideg span {left:205px; top:-311px;}
a.slideh span {left:110px; top:-311px;}
a.slidei span {left:15px; top:-311px;}
a.slidej span {left:-80px; top:-311px;}
a.slidek span {left:-173px; top:-311px;}
a.slidel span {left:-268px; top:-311px;}
a.slidem span {left:205px; top:-377px;}

The only things that you change here are the names of the images.  For example:

Code:
a.slidea {background:url(../media/Star_thumb.jpg);}
a.slideb {background:url(../media/1_thumb.jpg);}

These two examples link to Anargo-specific examples.  If, for example, I wanted a G-type star image for my system UI, I would change the "a.slidea" link to:

Code:
a.slidea {background:url(../worldart/gstar_thumb.jpg);}

You need to change all the "slide" image links for the number of worlds in your system.  If you only had a star and two worlds (slidea, slideb, and slidec) there's absolutely no reason that you shouldn't delete slided, slidee, slidef, etc.  It doesn't matter if you leave them in there, though.

And that's basically it.

DON'T PANIC!

Kage
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« Reply #2 on: September 01, 2008, 11:15:47 PM »

Excellent idea. Of course, it would be even better if you gave us your telephone number, so we could have a Technical Support hotline Cheesy
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Kage2020
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« Reply #3 on: September 02, 2008, 12:36:43 AM »

Hey, IM is the closest thing that you're going to get to that. Cheesy

Kage
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