Just a random post, but I've been finalised (yes, at least) the
Powers of the Mind supplement and once of the things that I was at one point having trouble with
Enuncia, the primordial language of creation that is mentioned in Abnett's
Ravenor books. I've gone from the complex to the simple, and back and forwards again. Just as a little insight as to where I am at the moment, this simple line of information encompasses Enuncia:
Words of Power, Various (Cosmic +50%; Costs Hit Points 3, -15%; Reduced Fatigue Cost 33, +660%; Costs 1 CP, x1/5 pts) [16].Simple, neh? The basic gist of it is that it works everywhere, and when I user speaks a word (which must be empowered with a CP, character point, or basically "experience points"), they take 3 points of physical damage. There are rules-specific information in there, such that if the use fails then they take 1d6 points of strangulation damage, or that the effects of the Enuncia word is uncontrollable unless you roll really, really well, but there you have it.
Simple.
The same broad approach has been made with psyker powers (rather than the complex nightmare of Tap, Threshold, Recovery, etc,. that was there before.
Again, though, just thought that I would share. It's rather exciting seeing the light at the end of the tunnel, a process which results out of actually knuckling down and spending the time and creative muscle to create the darned stuff.
Kage