I think therefore it might make sense to clarify what kinds of game a 40k RPG can cover...
Not to be argumentative, although it is going to seem that way, but surely a 40k RPG can cover a whole slew of possibilities rather than the ones you mention. For example, "Adventurer style" doesn't necessarily take the stance of "adventurers meet in the tavern." I guess ultimately what I was wanting to suggest is that we don't have to slip into the
Dark Heresy approach of an acolyte/patron-focused game, but explore other alternatives and other themes.
Of course, an initial standard
Dark Heresy approach would also work.
So, with that in mind, what are the themes in the Anargo sector that people would like to explore?
Kage