The Anargo Sector Project
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September 06, 2010, 10:52:46 PM *
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News: The Anargo Sector Project is currently being "re-visioned."  Keep an eye on the boards for new information!
 
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Author Topic: An Anargo Sector Project RPG campaign...  (Read 1645 times)
EarthScorpion
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« Reply #15 on: April 06, 2008, 09:16:33 PM »

I think therefore it might make sense to clarify what kinds of game a 40k RPG can cover, so that we can make it as generic as possible:

  • Dark Hersey style: A group of individuals of roughly similar ability level ordered to investigate something by a higher authority (Inquisitor and Acolytes, Enforcer/ Arbitrator police-style game, Administratum armed audit team Grin)
  • Adventurer syle:  An old man has a map in a bar.  More generally, a group of people forced together by circumstance.
  • Survival Horror:  Something/s much nastier than you is loose.  Survive as long as you can, maybe kill it.  Generally a one-shot game, due to PC mortality rates.
  • Inquisitor: Competing Inquisitors, possibly with retinues, try to backstab, kill, trade and occasionaly help each other
  • WHFRP:  You're all feral/feudal world natives. Kill Ogryn, Feral Orks...
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Kage2020
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« Reply #16 on: April 06, 2008, 10:30:11 PM »

Quote from: EarthScorpion
I think therefore it might make sense to clarify what kinds of game a 40k RPG can cover...
Not to be argumentative, although it is going to seem that way, but surely a 40k RPG can cover a whole slew of possibilities rather than the ones you mention.  For example, "Adventurer style" doesn't necessarily take the stance of "adventurers meet in the tavern."  I guess ultimately what I was wanting to suggest is that we don't have to slip into the Dark Heresy approach of an acolyte/patron-focused game, but explore other alternatives and other themes.

Of course, an initial standard Dark Heresy approach would also work. 

So, with that in mind, what are the themes in the Anargo sector that people would like to explore?

Kage
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« Reply #17 on: April 07, 2008, 02:31:20 PM »

Personally I would love to see a combination of these styles. You would have a group of smugglers/gangers/criminals/etc. who are forced together due to circumstances are forced by some higher authority (criminal organisation, Inquisitor, you name it) to carry out some job. The element of it being creepy could be cool too, I already mentioned the potential of hunting a Genestealer infested ship. Something with less dire consequences for the Anargo Sector might also be cool.

Scenario:
-Prequel: Infestation
  • Genestealers managed to land on a planet in the Anargo subsector
  • A cult or at least infected are encountered
  • Hybrids/Cult/Genestealers purged
  • Survivors remain
-Chapter 1: The Beginning
  • An Inquisitor of the Ordo Xenos has been employing various bounty hunters and other figures to find the last surviving Genestealers, perhaps only a Magus is alive (would be pretty cool)
  • A leader (PC) gets his warband (other PC's) together, they need equipment and other supplies
  • Search for the target begins
-Chapter 2: The Hunt
  • Warband is out looking for the targets
  • Gather intelligence amongst local population
  • Encounter rival bounty hunters (possible PC's)
  • Finding the Genestealer(s) and purging them
-Chapter 3: The Reward
  • Returning to the Inquisitor for the reward
  • Encounter rival bounty hunters who want to take credit for the PC's work
  • Contact with the Inquisitor (or his agents) established
  • The Inquisitor orders his agents to purge those who know about the Genestealers (this means the bounty hunters)
  • Escape from the Inquisitorial agents, into a large city or something.
  • Obtaining tickets/false ID/etc in order to escape from the planet
  • Make it to the Space Port

Of course subplots could be included which have an Inquisitor style element in them, for example there could be a traitor amongst the bounty hunters, or one might even get infected by a Genestealer. What about a bounty hunter working for the Inquisitor directly who in Chapter 3 decided to kill his team mates?

Personally I would like to explore the Genestealers (obviously:P) and well...I kinda, like CELS, have a soft stop for the "plebs" of the Imperium instead of mighty Inquisitors, Space Marines and other fancy stuff in RPG's.
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« Reply #18 on: April 07, 2008, 09:07:46 PM »

Since I am terribly behind my schedule with the summary for my campaign and it actually seems to tie in here, a short summary of what happened so far.

Prequel (2 years before now)

A number of individuals (the characters, not knowing each other) where passengers on a Land Train between two Hives on a Hive World. All of them have a short encounter with a very tall, long haired, somehow ageless person (an Eldar). That encounter turns out to be vital later (he immunized them with a Vaccine against a specific strain of a zombie like virus (I somehow did not know about the Zombie Plague by the time I wrote it)). During the Trainride a group of Nurgle cultists spreads a disease that first makes the infected puke their guts out and leaves them with an unsatiable hunger. The diseases spreads slowly through the train and after a while the PCs are the only people left without symptoms. The following survival horror story ends when an inquisitporial commando storms the train. The characters get arrested and the whole landtrain is blown to pieces by the Inqusition to leave no trace of the Chaos. The whole deed is blamed on a small rebel group that does not even really exist but is yet another face of the Inquisition - a makeup to be used as scapegoat .
The characters are questioned and interrogated by the inquisition and found to be not guilty. Since the Interrogator who finds them is impressed by the feat of survival and his Inquisitor wants to keep an eye on them (with the description of the long haired guy he could figure out that the eldar seem to have an interest in these guys), they are given an offer they cannot reject: Join the services or be part of the victims - since there were no survivors on the train..

Surprisingly the character accepted and disappeared for two years in a hidden inquisitorial schola and got 2000 xp.

The current time is now. The characters are on their first mission to investigate the lack of intelligence from a longterm informant in the Ecclesiarchy on a small agri world. It turns out, that the good father died recently in an unfortunate accident and from examining these things the PCs will find an early Genestealer Cult (or more precisely: They did yesterday).
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