Well, I'm slowly bringing myself back into this project, which would be useful as the titular head of it. Still hoping that members will share the information that they have on it (i.e. worlds) so that we can get back up to speed, but that's a long haul process.
With regards to Threadomancy, on this project that's not a bad thing...

If Warhammer fantasy battles is to be believed then Portals with a connection to the Warp exist in the form of large floating Gates.
One thing that we have to be careful about is the stated disconnect between the two game universes in the current materials. With that said, I believe that drawing from
Warhammer Fantasy Battles is necessary, especially in the context of the history of the game universe.
* While Eldar are known to build large Webway gates, as illustrated by those on Craftworlds and some of the larger structures in the Dawn of War series of computer games, none have been observed to float.
We do, however, have references to portals in
space, i.e. outside of a planet. One would imagine that it's just easier to build on the ground when creating a portal on a world rather than having to use anti/contra-grav technologies, etc. The whole K.I.S.S. principle.
** Most of the Eldar warmachine is ground based or floats not very high above the ground.
I think that it's also important to remember at this juncture that the wargame limits us in a number of ways, including being essentially a 2D game in a 3D environment. Adding in height was never that successful. Indeed, before I gave up on the wargame the most obvious example of this were the Swooping Hawks from WD 127.
I do not believe that the game has really added this extra-dimensionality in subsequent editions but, as someone that doesn't read the wargame rules... Well, something radical could have happened.

(Likely, perhaps not so much...

)
In short, though, I'm suspicious about the whole argument that Webway portals are necessarily on the ground. That just seems easier, as you point out, rather than necessary.
Taking this into account I believe the Warhammer gate is an example of the Old One Warp Gate Network.
I would agree with that assessment.
If these assumptions are true the the Warhammer planet was once used in the War in Heaven as a supply base, training area, or other place where large numbers of troops not in combat were assembled.
Or just that for some reason the Old Ones decided that they were going to go to that world.

* Webwey gates are for the most part invisible.
Other than the physical anchor, of course. Not necessary outside of a gravity well as evidenced by the background on Eldar starships, but there we go.
These to me suggest that the Webway is a separate structure from the Warp Gate Network.
The Anargo (current) assumption is that the Webway is built on top of, or otherwise utilising, the remaining fragments of the Warp Gate Network so as to smooth the discrepancies between the editions.l
However the similarities are to glaring to be called coincidental. Based on the Timeline of the War in Heaven I would guess that the Warp Gate Network predates the Webway and was used primarily for the War. The Webway was constructed after its end.
This is a part of the canon. The Eldar are described as taking up the perfection of "warp technology" and going beyond the Old Ones. Ergo, the Warp Gate Network predates the Webway.
While I do believe that the Eldar had assistance from the Old Ones I believe that the Webway represents the Eldar development of the Warp Gate concept into a more flexible and expansive system.
If by assistance you mean that they studied the technologies of the Old Ones then that too would be a part of established canon.
* Demons can enter the Webway
This being, of course, a means by which the Eldar cannot have too privileged a communications channel.
Based on the above I submit the following as the nature of the Webway. The Webway exists partially in real space and partially in the Warp. More precisely it represents an element of the structure of the Warp/Real Space Barrier.
You will note that the Layered Warp approach argues that the Webway is found within the "lower manifold," which essentially acts as the barrier between the warp and the matterium.
In a way, the Webway is a tunnel of real space in the Warp.
Possible.... You could also argue that it is a no-space, but we're getting into quirky theories when you get to that.
As the Emperor's experiments with the Webway show, these connections are vulnerable to demons when they are unshielded and they are unstable. This is I believe where Wraitbone comes in.
The "Imperial Webway" doesn't really find a lot of favour here, or at least with me.
If this is true then by bracing the tunnel with Wraithbone the Eldar physically shore it up, and prevent demons from entering it.
I personally find the idea of "wraithbone tunnels" to be tenuous at best. Admittedly this is based on preference more than anything. The protection that the Webway offers seems to be more a product of the nature of the Webway rather than any materials that are used.
This I believe also explains why the Dark Eldar are secure in the Webway from Slannesh. They have reinforced their city with enough Wraithbone to insure that it is sufficiently isolated from demons.
Alternately one can work with K.I.S.S.--the Webway is generall secured against Chaos, ergo the Dark Eldar are also secure against Chaos. The whole "draining" thing might be the product of something else. (The project has a suggestion about this as well, but there we go.)
To finish off with the Warp Gate Network, we have not seen travel through it. It might be similar to the Webway in structure, or it might resemble other fictions Warpgates and allow near instantaneous travel.
Instantaneous travel would probably be a problem, but at the same time we're never too sure about the "physics" of travel in the Webway. It is possible that it involves some form of negotiation between the structure (Webway) and the person (or group) making the journey.
* Craftworlds (though smaller then) took several years to make a complete trip.
Several
generations, potentially. Of course, this isn't a statement about speed of transportation, merely the preferences of those in the original Craftworlds.
I would speculate that the Webway extended to all Crone and Maiden worlds.
Part of the Empire, attached to the Empire. Not unreasonable.
If my idea concerning the Warp Gate Network is true, then it would exist with exits only at fixed gates in Real Space.
I'm not sure that's entirely that surprising, but I might have missed something in the above discussion. If that was the case then please forgive me.
* Larger gates might not be designed to be traversable by ground based forces. Thus gates used by fleets to travel might not be traversable to ground forces.
That depends entirely on how the gate is opened.
If the Eldar make use of Warp skimming like the Tao then they would have some degree of protection due to the Wraithbone hull of their ships.
The nature of the Tau interstellar drive is
another thorny issue. My only preference is just to make them calculated jumps and leave it at that.
If however they stay in Real Space as I believe then their sails are I believe the method their of.
This is an old theory that suggests the sails are "warp sails." There is little evidence for this, though, and the 'fluff' actually argues against it. Of course, that same 'fluff' is somewhat confused, but there we go.
This should be impossible if they function like normal solar sails.
Incorrect... Maybe. The justification used is that they "tack" towards the sun.
If this is true in the combat conditions we see them in the sails are for the most part retracted to allow them move at speeds where they can hit the enemy.
I'm presuming that you're arguing that these speeds would be sublight? Again, too little evidence in the background.
Because as stated above Craftworlds are capable of FTL travel then either these sails allow FTL motion, are reactionless to allow motion in interstellar space, or Webway portals large enough for a Craftworld exists.
Craftworld FTL is not something that is mentioned in the 'fluff,' only ship FTL. On the other hand the 'fluff' does exist that talks about Craftworld-size portals regardless of the size. Of course, we have a logic trap right there... why would the Eldar have allowed Craftworlds to grow to the size that they couldn't use their means of travel? It would be akin to making all luggage larger than the vehicle that is used to transport them.
Also in the fluff Eldar ships cannot approach to close the Craftworld to avoid its gravity.
That's a new one to me. Do you have a source for this? If anything it merely argues for a gravity-based explanation for Eldar sublight trave.
Thus the injunction against going to close to the craft world is due to the possible miles wide spread of each vessels sails.
Seems a bit tenuous, don't you think? If you work from the models then it would be fairly easy to approach the vessel--just miss the sails.
It does nicely encapsulate how an Eldar, or other being, can traverse it otherwise unprotected on foot and also how sections of the webway can be damaged such that they are no longer safe.
As above, I'm going to disagree with this. I really don't see how this supports the 'fluff' from, say,
Harlequin. Arguably, as soon as you begin to go down this route then you have to define the length of the tunnel.
Kage